Three months since Cyberpunk 2077 released and it’s set to finally offer real-time ray tracing on AMD RDNA 2 graphics cards. After initially launching with support for Nvidia’s graphics cards alone, with the game’s upcoming patch 1.2 it’ll be possible to enable real-time ray tracing on AMD’s lot, too.
(https://www.pcgamer.com/best-gaming-headset/): don’t ignore in-game audio
That means we’ll soon have a chance to give AMD’s Radeon RX 6900 XT a run for its money, because I suspect you’ll require AMD’s top card to play at anything close to speedy framerates with ray tracing enabled. Cyberpunk 2077 is awfully demanding at the best of times and, with ray tracing enabled, it can bring anything less than the best to its knees.
One potential salve for sluggish performance in the game (once you’ve whacked everything up to max), at least on Nvidia’s GPUs, has been DLSS upscaling. Taking the load off the silicon at high resolutions, DLSS has been the key to smooth framerates in-game for low-end GPUs and for enabling ray tracing with the best graphics cards going, such as the RTX 3080 and RTX 3090.
The RX 6900 XT is a close match for the pair in rasterised rendering, meaning it’ll play the game sans ray tracing with near-enough performance parity, but the red team’s ray tracing silicon, known as Ray Accelerators, haven’t proven themselves quite as handy for ray tracing as Nvidia’s RT Cores.