Cyberpunk 2077's next patch will slow police response, let you remap dodge

The next major Cyberpunk 2077 update is Patch 1.2, which was delayed last month due to a cyber attack on developer CD Projekt (the irony of which I’m certain wasn’t lost on the studio). We still aren’t sure exactly when the update will be piped out through Steam and GOG this month, but we now know what’ll be in it.

Today, CD Projekt posted a fictional Night City news report that outlines Patch 1.2’s major changes. Skipping past the pretend bits, the patch makes the following adjustments and additions to Cyberpunk 2077:

  • Police respond more slowly
  • Police appear to assess crime scenes with drones
  • Adds a steering sensitivity slider
  • Steering should be more consistent during dips in framerate
  • Stuck cars can be dislodged by rocking and rotating them
  • Double-tapping a movement key to dodge can be disabled; double-tapping the crouch toggle key will then dodge

The change to police behavior targets a criticism of Cyberpunk 2077 that appeared in player videos just after launch: After doing something illegal, police can appear directly behind the player whether or not it would be physically possible for them to do so without literal teleporters. One much-viewed video showed cops materializing on a rooftop in seconds:

Decided to test how bad the cop spawning issue is… from r/cyberpunkgame

Patch 1.2 won’t make it so that Cyberpunk 2077 cops ‘actually’ have to drive from a station or patrol route to the scene of a crime. It slows down their response time, which “should decrease the problem of NPCs spawning behind players’ backs and create an impression that it takes some time for the police to arrive at the crime scene after the crime has been reported,” said lead gameplay designer Patryk Fiutowski and technical design coordinator Łukasz Szczepankowski.
News comes from

1 Like